Post by Grunt King on Mar 1, 2003 19:17:44 GMT
This is for all that are new to this forum and Halo 2, below is a brief description of what Halo 2 should be like according to Bungie:
Alot more improving on the Marines then meets the eye. For example, each Marine will be like the Prophets (explained earlier), except to a lesser extent. What I mean by this is that there will be MANY different types of Marines, specializing in their own area (special snipers, shotgunners, rocket launcher guys, etc.) and looking noticeably different. There is even talk about a radio guy!
Teamwork is beefed up too – in Halo 1, I’m sure you noticed like I did that Marines knew they had friendlies around but didn’t necessarily “use” their friends. They kinda did their own things, calling for help but not giving (and resultantly not receiving) any to or from their comrades. Not so anymore. In Halo 2, Marines will actually cover each other and act like a “squad.” Rocket launcher carriers will scour the field for air assaults and larger enemies, while the AR holder sprays suppressive fire to allow the snipers to get into place. And what’s more is that audio commands issued by ranking officers are actually obeyed in real-time; their level of interaction is truly astounding.
Detail orientation is also insanely high. Battlefields will be huge. It’s unknown if Bungie will bring out the NPC “creatures” we saw in the E3 movie of Halo 1, but what is known is that the level of detail is extreme. For instance, if you are dropped off in the middle of a battle, you’re naturally compelled to run towards it. But if you don’t and you decide to run away from it you’ll find mortar crews, snipers, and other people that don’t actually get deep in the fighting. And what’s MORE is that they’ll talk to you – talk to you A LOT (more than Marines normally would). What’s more interesting though is that you’ll come across Marines that are having problems that you can help them with. No not like a lame RPG quest, but like they can’t get from point A to point B because of enemy fire. So you can choose to help them out and lay some suppressive fire as they run (rather or not you’re a good aim dictates if they make it to their destination alive or at least in one piece) or you can choose to ignore their pleas for help and continue on their way. Another example is you’ll occasionally come across Marines who are too scared to advance. But with a few words of encouragement you can help them find the guts it takes to move on the enemy! Such is just a taste of what Bungie has in store for us. Why waste time on these details? Because they’re Bungie!
We’ll still never see the MC’s face. Why? “It’s not like it’s a big secret. We just want the player empathizing with him, and giving him a face would inevitably alienate somebody,” answers Lead Designer Jaime Griesemer. That’s ok – I agree with him.
Enough with the new though, what about the old? Well, Bungie has made sure to carry over most of what makes Halo, well, “Halo.” Here’s just a taste of what Bungie will bring back:
- Another Halo: “If you pay attention to the first game, you learn there are other Halos,” says Jason Jones. Jones also referred to the Halo in Halo 1 as the “Alpha Halo.”
- 343 Guilty Spark: “Guilty Spark is my favorite character,” is all Design Lead Jaime Griesemer will say when asked about his return. “He has lots of personality.” 343’s future looks bright, but it’s still not confirmed if we’ll still be seeing his annoying British ass in Halo 2 again.
- The Flood: A lot of people hated the Flood, but it looks like they’ll be returning in Halo 2 (their level of importance remains unknown – they might just be talked about, or seen in one level, or something). “Do you think we’d really wipe out The Flood?” Jason Jones says. “The Covenant have a long history with them. Some really cool stuff will happen there.” History? Covenant? I wonder what he’s talking about. I can’t wait to see how that develops.
- Keyes: “Uh, no, Keyes does not come back,” Griesemer remarks. Still, I wouldn’t necessarily count him out. Bungie has been known to “conceal the truth.” MULTIPLAYER:
The multiplayer component of Halo 2 is considerably more beefed up than Halo 1. Confirmed is the fact that flying vehicles will be included, a big plus considering they were sorely missed in Halo 1. Additionally, the Scorpian tank will apparently be able to fire in one direction whilst driving in another (like strafing when you’re on foot, you’ll use the right thumbstick to aim and the left to move).
Note: Some quotes and lines were taken from Bungie's official site, and then some were from my own mind, and then there was some that was taken from my Halo 2 website
Alot more improving on the Marines then meets the eye. For example, each Marine will be like the Prophets (explained earlier), except to a lesser extent. What I mean by this is that there will be MANY different types of Marines, specializing in their own area (special snipers, shotgunners, rocket launcher guys, etc.) and looking noticeably different. There is even talk about a radio guy!
Teamwork is beefed up too – in Halo 1, I’m sure you noticed like I did that Marines knew they had friendlies around but didn’t necessarily “use” their friends. They kinda did their own things, calling for help but not giving (and resultantly not receiving) any to or from their comrades. Not so anymore. In Halo 2, Marines will actually cover each other and act like a “squad.” Rocket launcher carriers will scour the field for air assaults and larger enemies, while the AR holder sprays suppressive fire to allow the snipers to get into place. And what’s more is that audio commands issued by ranking officers are actually obeyed in real-time; their level of interaction is truly astounding.
Detail orientation is also insanely high. Battlefields will be huge. It’s unknown if Bungie will bring out the NPC “creatures” we saw in the E3 movie of Halo 1, but what is known is that the level of detail is extreme. For instance, if you are dropped off in the middle of a battle, you’re naturally compelled to run towards it. But if you don’t and you decide to run away from it you’ll find mortar crews, snipers, and other people that don’t actually get deep in the fighting. And what’s MORE is that they’ll talk to you – talk to you A LOT (more than Marines normally would). What’s more interesting though is that you’ll come across Marines that are having problems that you can help them with. No not like a lame RPG quest, but like they can’t get from point A to point B because of enemy fire. So you can choose to help them out and lay some suppressive fire as they run (rather or not you’re a good aim dictates if they make it to their destination alive or at least in one piece) or you can choose to ignore their pleas for help and continue on their way. Another example is you’ll occasionally come across Marines who are too scared to advance. But with a few words of encouragement you can help them find the guts it takes to move on the enemy! Such is just a taste of what Bungie has in store for us. Why waste time on these details? Because they’re Bungie!
We’ll still never see the MC’s face. Why? “It’s not like it’s a big secret. We just want the player empathizing with him, and giving him a face would inevitably alienate somebody,” answers Lead Designer Jaime Griesemer. That’s ok – I agree with him.
Enough with the new though, what about the old? Well, Bungie has made sure to carry over most of what makes Halo, well, “Halo.” Here’s just a taste of what Bungie will bring back:
- Another Halo: “If you pay attention to the first game, you learn there are other Halos,” says Jason Jones. Jones also referred to the Halo in Halo 1 as the “Alpha Halo.”
- 343 Guilty Spark: “Guilty Spark is my favorite character,” is all Design Lead Jaime Griesemer will say when asked about his return. “He has lots of personality.” 343’s future looks bright, but it’s still not confirmed if we’ll still be seeing his annoying British ass in Halo 2 again.
- The Flood: A lot of people hated the Flood, but it looks like they’ll be returning in Halo 2 (their level of importance remains unknown – they might just be talked about, or seen in one level, or something). “Do you think we’d really wipe out The Flood?” Jason Jones says. “The Covenant have a long history with them. Some really cool stuff will happen there.” History? Covenant? I wonder what he’s talking about. I can’t wait to see how that develops.
- Keyes: “Uh, no, Keyes does not come back,” Griesemer remarks. Still, I wouldn’t necessarily count him out. Bungie has been known to “conceal the truth.” MULTIPLAYER:
The multiplayer component of Halo 2 is considerably more beefed up than Halo 1. Confirmed is the fact that flying vehicles will be included, a big plus considering they were sorely missed in Halo 1. Additionally, the Scorpian tank will apparently be able to fire in one direction whilst driving in another (like strafing when you’re on foot, you’ll use the right thumbstick to aim and the left to move).
Note: Some quotes and lines were taken from Bungie's official site, and then some were from my own mind, and then there was some that was taken from my Halo 2 website